I have a system going, where the player often triggers a mechanic, which adds 1 to a global variable. The idea is that, for example, there are 400 possible objects to trigger, but after 100 triggered, the speed of the player increases and after 250, the speed increases even more, and so on.
Any idea how i can make this happen? Like, altering the platform behaviour speed by comparing the current value of the global variable?
Feedback much appreciated!