Here's the thing, a have a family in my project named "body" who have the events of pretty much everything in the game, from enemies to player. Then I have a family named "Players" who are basically the real players in the game, who have some instance variables who are not suposed to be in the body family.
I'm trying to sync the body family utilizing the multiplayer plugin and it's fine, but when I try to sync some variables of the "player" family it won't work. Is it something I'm doing wrong or Construct doesn't allow me to sync data of an object "two times"?
Thanks, can't share capx tho. :/