I have a simple project which contains only two instances of sprite object with timer behavior and two text objects, text1 and text2.
When the layout starts, each of the sprite's timer gets started.
In the "on timer" event, each instance of the sprite object set the text property of a specific text object.
But the second text object's text property is always intact since when the "on timer" event occurs C2 always pick the same instance of the sprite object.
Is this by design?
Thanks for any comment.