I have a project containing many 2-squared sized images like 128x128 and 256 by 256, all of them same type like png32.
On export C2 creates 512x512 or 1024x1024 texture atlases but leaves complete rows empty. Instead adds another atlas image, also more than half empty!
I really though and still think that a 1024x1024 should be filled completely with 4x4 images of size 256x256, but it just won't do it.
Is this a bug? Or does anyone knows the reason for this? It's wasting my memory. And I want to fix it because of mobile performance issues.
Any hint is appreciated. Thanks.