I have noticed a strange thing. On iOS (ipad 2 & iphone 4, iOS 7) my game runs fine when testing over lan preview, but when I deploy it to my server it is laggy in runtime.
I do not understand how this could happen, because everything except the sounds should be loaded, right? I have a very good connection to my server so it should not be an issue. It runs apache with the mime types configured as described in the manual.
Are there any other configurations that should be considered? Or is the preview on lan different from the exported project in any other way?