is it possible to lower the game when exporting using node-webkit
even I export without any object, it is 32,000kb and that's a lot.
It uses the whole Chromium browser engine so it does add a few MB. I don't think that can be changed. Larger games will probably eclipse that size with their own assets, and for smaller games, why not just publish to the web?
Develop games in your browser. Powerful, performant & highly capable.
Also, so other large games made with c2 are therefore smaller than other games made with other engines such as cc