I encountered so many bugs in my mobile game, apparently because the performance issue (e.g: not precise movement, etc), so, I want to ask you guys some questions, which one is faster:
- Generate 30 tiny sprites for every stage (there are 15 stages) or make them as 1 image file (with 15 frames)?
- Load from JSON project files or load from LocalStorage?
- Suppose that I have 2 eventsheets, ES 1 and ES 2, with layout L1 and L2 (L1-E1 and L2-E2). When I go from L1 to L2, does ES1's events still work?