I'm having problems getting my app to scale to fit screen correctly. The following images are screenshots taken directly from my phone.
My game is set to 800,480... According to pixeldensitycalculator.com my phone is 854x480. But I thought the whole point in the fullscreen mode is that it would fill the screen by scaling the game.
Here are the screenshots:
Exported with PhoneGap
<img src="http://dl.dropbox.com/u/44025915/screenshot_2012-02-28_0051.png" border="0" />
<img src="http://dl.dropbox.com/u/44025915/screenshot_2012-02-28_0054_1.png" border="0" />
Exported with appMobi
<img src="http://dl.dropbox.com/u/44025915/screenshot_2012-02-28_1741.png" border="0" />
<img src="http://dl.dropbox.com/u/44025915/screenshot_2012-02-28_1742_1.png" border="0" />
Also. see the quality between appMobi and PhoneGap. The quality is terrible with appMobi.
Finally, as far as the sound is concerned, I've got the 'set muted' configured and working fine for my sounds when the game is run on my computer, but the mobile exports seem to ignore this command. So the sounds work, I just can't shut them up!