To make it simple, I'm simply trying to understand how this works. So far I got this working, but I would like to understand the reason for this.
Platform behavior for Character
max Fall Speed is set at 960
global variable maxFallHeight set at 0
So if PlayerDetect.Platform.VectorY > maxFallHeight ------> Set maxFallHeight to PlayerDetect.Platform.VectorY
So onLanded and if maxFallHeight > 704, Player receives damage.
Now, that's the part I would like to understand since I would like to have the control over it to set it at a distance in pixels. For now it doesn't seems to match the actual height (distance) in pixels.
Thanks in advance!