I'm working on a multiplayer game.
It will consist of a "master lobby" room (with a chat) and multiple "game-XXX" rooms.
The master lobby refreshes and displays all the available rooms so the players can see and join them.
I made the main lobby application asking for the room list every X second, but the message "Flood limit exceeded" happens after about 200 requests, regardless the requests intervals (I tried with 1 room list request every 3 seconds).
I've made a test file here : where the flood message happens after 198 room list requests (no matter if my requests are made every 0.1 second or 3 seconds).
Is there a way so my lobby can show an updated room list to all the peers every X seconds without flooding the signalling server ?