When I check the profile tab in debug, I notice my draw calls percentage keep increasing. What would cause draw calls to continually increase?
I seem to remember an issue where if you have webgl enabled and you are trying to zoom in on a text object it would cause havoc with the draw calls increasing. I'm not sure if that's the issue you're having or not though.
I managed to isolate the issue.
It appears to be related to tilemaps outside layout bounds with sprites overlapping it.
In the capx that you posted in the bug report, the border object is being created an unlimited number of times. Not sure if it's related or not but just a heads up.
oh dang.. thought i had event inside on start of layout
thanks! that fixed the issue
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You're welcome. Stuff like that is easy to overlook. Glad you got it figured out.