Link to .capx file (required!):
Steps to reproduce:
1. Open up capx ensure running in letterbox scale - both players are correct
2. Change scaling to be scale outer - only blue player is correct. Purple player wrapping at layout size.
When we develop for 4:3, for example ipad, we have to let the layouts bleed so that the layout also look good in 16:9 environments, e.g., android phone or iphone.
This happens if we export to cocoonjs as it ignores scaling and will always scale outer.
Currently the wrap behaviour cannot handle both formats.
I believe this is a bug.
I will have to develop my own wrap functions to solve the situation the current wrap behaviour is only useful if your game never changes aspect ratios.
Internet Explorer: yes/
Operating system & service pack:
Construct 2 version: