Making a 300+ word Spritefont object in C2, (that of course loads once, not every tick or second), makes my ipad mini in CocoonJS die a slow low FPS death. The same happens with my Ejecta export tests.
PC and Mac Browsers seem perfectly fine, and webkit too.
on a 1000+ word spritefont, it literally goes to 2 FPS.
I've tried every combination possible and known to man and women equally. Nothing works. I speculate (probably badly) that C2 on mobile loads ALL the sprites, and not just the ones that are on screen.. or prerenders them as separate objects.
Attach a Capx
Description of Capx
It's just a capx of a big spritefont, make it a big bigger, and you'd see massive FPS drop.
Steps to Reproduce Bug
- Export as CocoonJS or Ejecta
- Play on mobile
- Can't play because FPS is terrible
Low framerate, terrible, horrific one indeed.
Optimised as browsers
- Chrome: (NO)
- FireFox: (NO)
- Internet Explorer: (NO)
- CocoonJS Yes
- Ejecta Yes
Operating System and Service Pack
Win7 latest update
Construct 2 Version ID