Ashley. Yeah actually I logged in today to say you should close this post, which you have done already. (Sorry for taking few days to get back to you)
I've tried to find out what the problem is my end, but no success.
I decided rolling back was not an option - too many cool features added to C2! And since the game was just one level (with the intent to add more levels after publishing) I decided to start from scratch.
The game uses a global HUD approach, and while there is still much to do, so far the cursors problem is not a problem at all!
So it was most likely something I am doing that I am just too stupid to spot! I just can't for the life of me see why it worked in Chrome and not in IE. urrgggg. <img src="smileys/smiley7.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />
This time since the cursor feature is implemented from the start, I can keep any eye on what - if anything - causes it to malfunction.
So with all that said, if I find anything I will get back, if not the bug is myself. <img src="smileys/smiley29.gif" border="0" align="middle" />
Sorry for wasting your time on this.
Thanks for great software! <img src="smileys/smiley20.gif" border="0" align="middle" />