Tried to convert my custom plugin from construct 2 to 3.
Now a pop-up window is appearing showing me the error and there is now way to close that popup.
Now how do I close that popup so that I can remove the plugin?
There is a restart button at bottom, but it is of no use this time as as soon as reopen the project, that persistent pop-up appears again.
Attach a Capx
There is no capx for this.
Description of Capx
The plugin is to created two function where we write event that can be accessed by our proprietor application.
Here is the bug report-------------------
Error report information
Type: unhandled rejection
Reason: Error: category language string missing for '
[???]' Error: category language string missing for '[???]' at window.!b$Y.!Fg ()
Stack: Error: category language string missing for '[???]' at window.!b$Y.!Fg ()
Construct 3 version: r40
Date: Mon Jun 26 2017 15:49:27 GMT+0530 (India Standard Time)
Uptime: 2.9 s
Browser version: 59.0.3071.109
Browser engine: Blink
Browser architecture: 64-bit
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/59.0.3071.109 Safari/537.36
C3 release: r40
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: Google Inc.
Renderer: ANGLE (NVIDIA GeForce GT 730 Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context
Help me out here Ashley