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backdrop stops scrolling and disappears after so long

  • Problem Description

    scrolling backdrops stop scrolling after a certain amount (On the lab level after 1600 meters. You can cheat to get that far by adding ability points by pressing 'G' and then using them with SHIFT.

    Attach a Capx

    Description of Capx

    backgrounds infinitely scroll on X axis, and some levels on Y axis

    Steps to Reproduce Bug

    • Start the game
    • Hold space bar for 13 or more seconds to make the background scroll faster, then the first background will drop out.
    • Hold space bar for 6 more seconds then the 2nd background will drop out. Observed Result after so many iterations of the backgrounds scroll through, they stop scrolling. It seems to happen to every level of our game, but the first layer drops off, then the one behind it. Affected Browsers
      • Chrome: (YES)
      • FireFox: (YES)
      • Internet Explorer: (YES)
      • Android

    Operating System and Service Pack

    windows 8

    Construct 2 Version ID

    163

  • Anyone know anything of scrolling backgrounds that just stop scrolling after a while?

  • Closing as won't investigate; it is very difficult to tell this is not a problem with your hundreds of events. Please follow the bug report guidelines and only submit minimal reproduction .capx files.

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  • Ashley

    Ive uploaded a different file that just has 7 events. Hold space bar to make the backgrounds scroll faster. About 13 seconds in (While holding space) the first background drops out, 6 seconds after that, the 2nd drops out.

  • Ashley

    Ive uploaded a different file that just has 7 events. Hold space bar to make the backgrounds scroll faster. About 13 seconds in (While holding space) the first background drops out, 6 seconds after that, the 2nd drops out.

    bscarl88

    It's not a bug. You just constantly move the background to the left. In order to make it endless scrolling, you have to reposition it to the startposition if the background is too far off. I suggest you look in the Auto-runner template to work this out.

    Have fun

  • moonworx thanks for the info! The problem we're having though is the player can travel in the X or Y direction, in any direction, not just right

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