There seems to be an issue with assigning actions to the Right Trigger using a gamepad.
I tried to set a Parry/Block animation to the right trigger of a gamepad, and when I ran the layout, nothing happened.
I then noticed that when I pressed up on the Right analog stick, the action I assigned to to right trigger occurred.
I switched the even from "On button pressed" to "while button is down," and the same issue persisted.
I wondered if it was my gamepad, so I switched the event from "Gamepad 0" to "Gamepad 1," while I had a second gamepad plugged in and functioning, and the right trigger did nothing on the second gamepad.
I also tried switching the event to trigger on the left triggers of each gamepad, and nothing occurred, however when I switched the event to a button (y or b) or the left and right bumpers, the ParryBlock animations were triggered properly.
Attach a Capx
This is the Capx for my project: https://www.dropbox.com/s/szjxvd9fohbx0vz/Controller%20Bug.capx
Description of Capx
I only have one event sheet, and the specific event is number 24, under group "Player1Controls" I starred the specific event.
I'm creating a beat 'em up, and I want the right trigger to initiate a Parry to Block animation. for each character. I was starting to assign the animation itself to the first player when I noticed it wasn't responding.
Steps to Reproduce Bug
- Start computer with gamepads plugged in.
- Open Capx.
- Run Layout
- Press Right Trigger
Nothing happened, when it should initiate animation "ParryBlock" for object "Greatsword" With variable value "Instance" the same as Object "PlayerBox1."
Each of the other assigned actions to the gamepad are functioning.
Player1 (blue) should perform animation "ParryBlock."
Construct 2 Version ID
Release 173 (64-bit), running Windows 8.