(swipe screen for virtual joystick)
If you move the ship along the left edge and your screen res is high enough, you'll see the turrents on your ship aiming at something not accessible.
If I delete the objects they will not be available for spawning, since C2 handles resources on a per layout basis. I've made them global so I can reuse them for (in the future) many instances.
A simple solution might be something like, on every action "if not on resource layer" or something, but it's sloppy and won't scale with what I'm trying to do well.
Edit: To reword more succinctly:
I need to be able to spawn objects, but do not want to use or keep the original that they are based from.