Welcome to my first tutorial! I am working on a procedural death game and after looking through several tutorials I realized an interesting way to combine progr...
Part 3 - Creating a multiplayer tic-tac-toe game, utilizing a lobby server. This is a continuation of my tic-tac-toe series. We're making a jump here from begin...
I was asked if I can make a tutorial about how to build a Tournament System, so I did. The source code will be available soon in the Scirra store (if you don't...
Not a big fan of instance variables? Do you like to use arrays and to create complex data? It’s you’re lucky day since I’m going to teach you how to use multidi...
Link to part 1. Link to part 2. Since the 170 release this is mostly now unneeded - although the fog section might still be of interest. In the first couple of...
The following techniques will be covered in this tutorial: Creating a grid-based system for placing towers, using the new turret behaviour, using global and loc...
This tutorial assumes you have already read Multiplayer tutorial 1: Concepts . The easiest introduction to the multiplayer object in Construct is a simple chat...
This tutorial assumes you have already read Multiplayer tutorial 1: Concepts , Multiplayer tutorial 2: Chat room and Multiplayer tutorial 3: Pong . The first tu...
This tutorial is current as of Release 200. The official Scirra Ejecta plugin instructions can be found on the Beta Release 165 release notes. I kept the origin...