Learn game development and animations with Construct
This uses two of my addons to do the heavy lifting: Radial Progress: Animate Text: Precisely, it uses the new feature from animate text that allows you to make...
Going back to the Pokemon Calculation, the modifier adds in a load of other effects to change the damage output of an attack. They include things like effects d...
Hey Guys! Everyone ok? Sry if I said something wrong I don't speak english very well. Lets go! To be honest its very simple. This is the entire code: Choose("A"...
Damage Calculations can be as simple or as complicated as you need them to be. In Pokemon for example, a move's damage is calculated by a complex formula and is...
Wanted to share this tutorial for the benefit of anyone who is using Greenworks or Greengrinds for Steam integration but is looking for slightly more functional...
Up until now, the mouse has been used to control the battle system. We're going to make some changes in this version to swap to keyboard controls and have a tex...
The tutorial is designed to be used for the free version of Construct 2. It is designed so that towers can be added without adding new events. Each tower has so...
This tutorial builds on the last tutorial project. The basic structure is the same, but we'll be making some changes. If you've not seen the last tutorial, it's...
Welcome to the first in a series of tutorials about building up a turn-based battle system. This tutorial will eventually become part of a larger course coverin...