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I've seen the example and I have my bumpmapping on a separate layer. I set the parameters x and y of the bumpmapping effect like so. (Spaceship.X/LayoutWidth)*1...

posted 1 months ago
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How do I make tile based darkness/light?
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I wonder how to make performance friendly tile based darkness and light. I have 64x64 darkness tile, which is little transparent sprite and have them cover whol...

posted 8 days ago

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