Forum Topics tagged array

A data structure consisting of a collection of elements (values or variables), each identified by at least one array index or key.

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Filter is not a Function
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I would like to use the Javascript filter() method. Is it possible with scripting in Construct 3? I tried it both in the editors script file and in the add scri...

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How do I turn web JSON into C2 array?
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Here I have an JSON array: And I need it to become an C2 array in my project. The idea is to edit the basic output text and make it begin with. {"c2array":True,...

posted 4 years ago
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my text disapperars when set from an array
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So, I was making a leaderboard and I made an array for the first 5 places. Two dimensionsm X 5 as five players and Y (0 is name, 1 is score). I made everything...

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Inventory System
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How'd I go about making an inventory system? I would like to make it so that, when the player presses a button, that selected weapon will be added to their inve...

posted 4 years ago
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How do I Push 2d array?
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I've very new to this Construct 3 so probably my question is very basic. I want to push data to 2d array. Actually construct2/3 has "Push" built in function but...

posted 4 years ago
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Json array in array
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I want to make a json with the coordinates of a bunch of instances. Basically "for each" instance set the value at key to array of the x, and y. I can do this e...

posted 4 years ago
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How do I put this ajax.last request to array? [SOLVED]
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What would work to set the below AJAX request to every CurX(0),CurY(1) of an array. I want every new line to be added to the next X index. I'm familiar with tok...

posted 4 years ago
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How do I delete specific rows in an array?
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Essentially, I want the condition to be: At end of layout. If array at (0,all) contains 0. Then delete row.

posted 4 years ago
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Compare if the array value is the same
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How can I do that: I use an ARRAY to define Keyboards: Thanks.

posted 4 years ago
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How do I spawn same object with unique animation frame?
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In my case I am using animation frames as a different textures for one object. Let's assume that my object has 15 different textures stacked in animation frames...

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