(Webgl2 / WebGPU support) A better outline shader than the one that already exists on the C3 addon stack exchange
Nice effect!
Thank you for the great effect, Skymen! It's very very useful. ✨
no work on Text
Not sure why people are saying it doesn't work on text. The text and spritefont objects can do an outline with bb code.
I tested this and bb codes like that don't work on spritefonts. Just text objects.
Omg...Thanks!
i.imgur.com/dlPdg0F.png
any ideas how can i set thickness of outline? (when i use stroke i receive only outline without inner color)
Is it just me or something changed with construct and now the outline is making the sprite invisible. (Full screen mode). It seems to work on native screen mode, which is 427x240
Edit: Fixed it. But still a strange bug.
I changed my setup a bit and forgot about it. It was perspective camera with FOV 5. I changed it back to 10 and it works again.
Are there plans to update this addon for use with webgpu? or should i look for an alternative?
I know it's probably a lot of work, but WebGPU support would be really nice!
Hi,
It's planned. I will try to get WebGPU support for all my shaders as soon as I can.
It is a lot of work though, so please don't expect it to happen too quickly. I want to have this done in the next month or two.
This is great!
Hi, if the object is too horizontal it kinda breaks.
giphy.com/gifs/D6wg1tZckD6uNpZgde
A fix is setting the image to a "squarish" size, with lots of blank space above and below, but just thought it was useful intel.
this outline looks good but for some reason cut sprites when they overlapping each other
Hi, do you have a short demo where I can see this happen so I understand what you mean?
yes sure youtube.com/watch