From MMF to Construct

  • I'm an old-school mmf user. I've been using click-products since klik & play, made hundreds of huge and small projects and even finished a couple, but today I felt like I need a change mainly because I'd like to create physics, bones etc. easier, so I downloaded construct classic to test it out.

    I'd like to hear your opinions about the subject. Pros and cons regarding construct classic compared to mmf2. This far (after about hour of fiddling around CC) I haven't come up with anything I couldn't make in costruct that I can make in mmf2, except it's easier + theres the bumpmaps and physics and whatnot.

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  • I'm currently porting Lodge Massacre which is created with MMF2 to C2.

    I will let you know about pros and cons.

  • One thing to be aware of, if you are talking about CC (Construct Classic) it does not port to App stores or HTML5. CC is directX games saved as .exe.

  • I'm currently porting Lodge Massacre which is created with MMF2 to C2.

    I will let you know about pros and cons.

    I would really appreciate that! Thanks!

    One thing to be aware of, if you are talking about CC (Construct Classic) it does not port to App stores or HTML5. CC is directX games saved as .exe.

    That actually doesn't matter that much as I only create pc games, so it's actually a pro. But I think I'll move to C2 anyways after I get familiar with CC (:

  • Classic has loads of problems, and has also been officially retired. You shouldn't start using it now, just move straight on to C2, which can also export PC games to Windows, Mac and Linux (which is more than Classic can do!)

  • There's been a lot of comparisions in the past, look them up for more details.

    TLDR: MMF2 is like Windows 95, Construct 2 is like Windows 7. Improved in every way.

  • So far only thing that I can think off is gamepad support. But that should change over time whit broaden support.

  • There's been a lot of comparisions in the past, look them up for more details.

    TLDR: MMF2 is like Windows 95, Construct 2 is like Windows 7. Improved in every way.

    I actually red all the comparisons I could find, but none of them actually pointed out the differences.

    While playing around with CC today, I came up with two questions. First of all, am I missing something or isn't is possible to use software rendering on CC or C2? As I said, I'm kinda old-school and without software rendering the games won't run as smooth (or at all) on older computers, laptops or anything with a weak graphics card, which is a big no-no for me.

    Another thing is that there is no network/online plugin, which is kinda a big deal to me also. I did find some network plugin for CC, but it seems a bit low on functions. Of course I have no idea if there is such a plugin for C2?

  • First of all - don't use CC. It's outdated, buggy, and generally inferior.

    C2 will revert back to canvas2D if webGL isn't supported, which does use software rendering. However, I believe you may have been misinformed about software rendering (At least in HTML5) as (I think) even when a computer has a weak graphics card, hardware rendering will always help, unless a graphics driver issue stops it.

    Yeah, unfortunately C2 doesn't have much in terms of multiplayer ATM, however there are definitely some third party plugins you could check out.

  • Vilsu - CC has no software rendering.

    @sqiddster - canvas2d is still hardware accelerated, it's just not as fast as webgl is and doesn't have shaders. Software rendering is only used if the graphics card has been blacklisted, and then it doesn't use canvas2d, it emulates webgl in software via swiftshader.

  • First of all - don't use CC. It's outdated, buggy, and generally inferior.

    C2 will revert back to canvas2D if webGL isn't supported, which does use software rendering. However, I believe you may have been misinformed about software rendering (At least in HTML5) as (I think) even when a computer has a weak graphics card, hardware rendering will always help, unless a graphics driver issue stops it.

    Yeah, unfortunately C2 doesn't have much in terms of multiplayer ATM, however there are definitely some third party plugins you could check out.

    Well I definitely need to check C2 out.

    Hardware rendering absolutely is bad on old computers, because it puts so much if not all of the rendering for the gpu, which is just the case with CC if I understand correctly. I mean I haven't been able to get even a steady 60 fps on any of the examples I've downloaded for CC on my old laptop, but I get at least a steady 500 fps on anything I've made with mmf2, and the reason is that I have an integrated graphics card with only shared memory. I do have a desktop pc as well, and it has no problem what so ever, but I'd like my games to work on anything old or new :D Of course some of CC examples use effects and whatnot but I just don't need those. Actually the physics are the thing I'm interested in. And the light/shadow system.

    I'm just installing C2, so I'll see how it works out (:

  • Hi Vilsu,

    I was in exactly the same situation as you a few months ago - used Klik 'n' Play since small times (I was even a member of the Klik 'n' Play Klub <img src="smileys/smiley17.gif" border="0" align="middle" /> ) and moved onto MMF2 about a couple of years ago. A little later I started reading about Construct 2, made the switch and I've never regretted it.

    Not to do down MMF2, which is still a great program, but C2 is very liberating in comparison. It's much more flexible and doesn't have the illogical, finicky restraints and the frustrating brick walls you'd occasionally hit with MMF2. The way the event system works is very similar, so if you're well-versed in MMF2 you should find it easy to switch over. C2 is also updated much more often.

    I'd say MMF2 is somewhat easier to use and I must admit I miss the drawing and animation tools, and the rather decent library of graphics, music and sounds that came with it, but that's all. The Windows 95/Windows 7 comparison is pretty apt: it just works better.

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