This has been partially completed.
Websocket connection is made.
Websocket messages are sent in response to key input.
Websocket messages are received from the server.
Simple movement of a sprite occurs in response to the message input.
I still have very little experience with Capture 2 at this point, but this is an initial proof of concept. However, what I've learned to do so far, simply using the normal game development tool, seems kind of weak. I'm still looking for a better way to grab relevant event data and use it to trigger actions on the receiving end.