Can anybody make something like CRT Shader FX without the ScanLines? Or just cut the scanlines from this source(comments included, but I don't know how to do that):
mef1sto Make what i do: See all the numbers in the .fx and edit/run, for example change 1 to 4, run C2 ¿What happens? THis modify the color? so go to the .fx and add a comment like : "// Modify RGB=RED".
And you will get a code like this:
q.x *= 1.0; // Number of flames on horizontal
q.y *= fireVP; // Vertical Y Fire-Flame separation
float strength = floor(q.x+noiseT); // Total noise in all the flame
float T3 = max(fireSPD1,fireSPD2*strength)*seconds; // 1=Speed / 2=Speed2
q.x = mod(q.x,1.0)-0.5; // 1=Separation / 2- Move to right
q.y -= firePOSy; // Position Y
So, in the CRT code one of them will modify the scanlines, maybe the size, number of them,etc... if you find what value is, well, set to 0
Edit: I download the CRT effect, and looking the code seems is very easy to find it look this code in the CRT effect you want:
vec4 scanlineWeights(float distance, vec4 color)
vec4 wid = 0.5 + 2.0 * pow(color, vec4(4.0));
vec4 weights = vec4(distance * 3.333333);
return 0.51 * exp(-pow(weights * sqrt(2.0 / wid), wid)) / (0.18 + 0.06 * wid);
With the Scanlines effect located edit them and in the numbers set various of the to 0 and see what happens. I'm sure you will remove it in minutes.