Gigatron Because is not only noise, this is just an example.
The idea is some "shader template" on via events you can create the stuff.
I mean, some kind of ShaderToy but on you build your shaders using the C2 event based system instead code. So you can use loop, math expresions, conditions,etc... so with the Shader parameters like X,Y,R,G,B and others you can draw anything what you want. The noise is just an small example of what to do to understand the idea.
Is just an idea, but maybe can't be done. C2 events are cpu based but maybe is there anyway to edit the shader in some way i don't know. Just tried some workaround but nothing.