Rez, great plug-in. Thank you so much!
I'm working on an isometric game, so I need my pathing characters to go walk behind any walls while only pathing around the base, where the walls touch the ground (which is where I have my collision poly). It definitely appears to me that the visual extents are what's blocking the pathfinding, not the collision poly. Can anyone else confirm this? Pretty sure I have the latest version (1.0, which I got from the top post in this thread).
Also, is there some way to determine if a path is unable to get to the destination? That is, a way to test if the character is blocked?