[PLUGIN] playMobi by appMobi (leaderboards, etc..)

  • Hey all,

    Ken from appMobi here. I work on playMobi which is our leaderboard/badges/analytics/cloud data api. I just want to let you know that v1 of our playMobi plugin is ready. You can download the plugin and an example .capx from

    https://github.com/koza/playMobiConstruct2Plugin

    If you're looking to implement any of the following into your game, please check it out.

    # Leaderboards

    # Achievements

    # Data storage

    # User Authentication

    # Analtytics

    playMobi was part of our recent appHub release. appHub puts all the things you need to build and publish your game all in one place. If you have not checked us out in while, please do so appmobi.com. Or go directly to appHub at apphub.appmobi.com

    I would love to hear any feedback, questions or requests. If you want to contact me directly just email me, .moc.ibomppadza@nek

    Thanks!

  • Wow, thanks a lot !

    Maybe 8 Bits Runner will have a leaderboard in a near future :-D

  • That would be awesome! It's a very cool game!. Let me know if you need anything.

  • Finally!

    # Leaderboards

    # Achievements

    # Data storage

    # User Authentication

    # Analtytics

    for moviles, yeah :D!

    Is there anything else like payments, screenshots, etc.?

  • Actually, next I will be looking into expanding the appMobi plugin that is available in Construct2. Part of that is to include our 1Touch payment api. If you are not familiar with it, 1Touch will allow you to accept in-app payments (IAP) on any platform. Web, mobile web and even hybrid apps. So if you publish your C2 game to the ios app store, 1Touch will use Apples IAP api automatically.

    Do you have any specific requests or anything you need to have available? Just let me know.

  • Nice, thanks for another cool plugin ;]

  • Hi tap,

    Thank you, this will be great to me too!

    Do you think is possible to do a plugin like this for using appmobi native multi sound system, which will help a lot to use C2 games in mobiles. Because now the better solution is with audiosprite2.js which just play a sound at a time, meaning the use of background music OR souns effects.

    Regards

  • Hey NRABrazil, You bet. I am adding the audio api calls to the appMobi plugin right now. I'll let you know as soon as they are ready.

  • GREAT NEWS tap

    <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

  • oh hey I hate to kinda jack this thread but tap maybe you can tell me why it doesnt seem like the barcode scanner in c2 triggers the barcode scanned trigger?

  • Not a problem aridale. Thanks for bringing that to my attention. I found the issue and will have it fixed in the new and improved appMobi plugin.

  • Great news... Will start implementing and testing it. Is there a step-by-step guide showcasing how to properly set up in our projects. Thanks!

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  • Awesome, thank you Animate. :) I don't have a step-by-step guide exactly, but there is a detailed README file and an example .capx file to help illustrate how to use the plugin. If anyone feels that it isnt enough and would like a step-by-step guide or video, just let me know.

  • Heya Tap. You're causing a check failure because you have duplicate expression IDs. Line 255 of edittime.js - change the ID to 5 rather than 4.

  • Thanks for the heads up cow_trix! Fixed and uploaded: playmobi.appmobi.com/files/scirra_playmobi_plugin.zip

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