3D Models\Obect examples(new)

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  • > No, i dont think it is possible?

    >

    > I did it with 2 seperate 3D objects that differ slightly.

    >

    > Check out this example by Kastas :

    >

    > http://www.scirra.com/forum/viewtopic.php?f=3&t=9868#p75638

    >

    Hey Chris, please forgive me if this is completely ridiculous:

    But say you had several 3D objects of a single character in your layout all at the same X and Y coordinates, and based on a sequence of button or key press events combined with events that made each object switch between visible and invisible, couldn't you in theory animate a 3D character this way in Construct?

    Yes, Take the shoutgun example. Its 2 models of the same object that uses events to make the animation. You could also do it with a single model and R0J0hound's Texture Setter plugin.

  • ^ Yeah, I figured that was it. I just wanted to make sure I wasn't misunderstanding. I guess at this point if one were to use that trick cleverly enough they could pull off a simple 3D game with a decent amount of depth.

  • At one time I was thinking about how to make a 3D animated character, I quickly realized that having a limbless character (A Rayman styled one) would make 3d animation much easier, and you could simply use the model switch trick when you needed to say switch hand positions or something. Rojohound's new plugin pretty much solved the texture half of the issue. I was unfortunate to learn about halfway through designing a 3d camera system (And this a while ago) that constructs 3d object rotation's reliance on eular angles pretty much sinks the idea of being able to competently do even that kind of animation without a borderline inhuman amount of calculations.

    This was going to be the star BTW: http://dl.dropbox.com/u/10316081/protocat.PNG

  • At one time I was thinking about how to make a 3D animated character, I quickly realized that having a limbless character (A Rayman styled one) would make 3d animation much easier, and you could simply use the model switch trick when you needed to say switch hand positions or something. Rojohound's new plugin pretty much solved the texture half of the issue. I was unfortunate to learn about halfway through designing a 3d camera system (And this a while ago) that constructs 3d object rotation's reliance on eular angles pretty much sinks the idea of being able to competently do even that kind of animation without a borderline inhuman amount of calculations.

    This was going to be the star BTW: http://dl.dropbox.com/u/10316081/protocat.PNG

    Have you got a model of the object that i could download to see if i can create some basic animations with it ?

  • 2 x 3D Abrahams tank models, top and side elevations with rotating turrets.

    <img src="http://dl.dropbox.com/u/22173473/3dtankmodel.png" border="0">

    Models and textures by me, so feel free to use/mod/whatever.

    tanks

  • Latest collection of 3d models

    Dog 'Halflife2'

    Wooden kegs

    Metal skip

    Car

    <img src="http://dl.dropbox.com/u/22173473/dog.png" border="0">

    Dog-Halflife2

  • GAH! So sorry. Completely slipped mind.

    Here's the files

    dl.dropbox.com/u/10316081/Construct/Rocket%20Cat.rar

    Note: Any one is welcome to use these in examples, but no large projects, and certainly nothing commercial. Attribution as used would also be nice.

  • A few 'Pirate' theme 3d Models.

    3d tropical tree

    2 skeletons

    2 wooden treasure chest's

    <img src="http://dl.dropbox.com/u/22173473/pirate.png" border="0">

    pirate

  • Low poly Cop car.(with police spelt backward?)

    <img src="http://dl.dropbox.com/u/22173473/policecar.png" border="0">

    copcar

  • This example Illustrates how to add simple shadows and reflections to 3D objects.

    <img src="http://dl.dropbox.com/u/22173473/3dshad.png" border="0" />

    dl.dropbox.com/u/22173473/3Dshadows.rar

    (It's not a game !)

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  • chrisbrobs

    I like this. Lots of possibilities for household item interaction.

    If you don't make a game out of this, you're mad <img src="smileys/smiley2.gif" border="0" align="middle" />

    zen

  • chrisbrobs

    I like this. Lots of possibilities for household item interaction.

    If you don't make a game out of this, you're mad <img src="smileys/smiley2.gif" border="0" align="middle" />

    zen

    I did create it for a 3D game based on 'Ooglies'(CBBC) but didnt think it would appeal ?

    I might continue work on it now, i've already created loads of other 3d models that i didnt include in this cap.

    I will put a level together with the other stuff and post it....let me know what you think?

  • what do you use to make these 3D models?

    The only program I know of is spriteforge-3d-2-2d-spriteset-renderer.d-grafix.qarchive.org

    But I would really like to use Blender to make them. Is there a format in Blender that I can use that Construct will accept?

  • The only 3D program I use is 'Cybermotion 3d designer' (3ds and obj)

    I dont think you can create 3d objects with Spriteforge, from what iv'e read, it makes 2d sprites from 3d models (you can do this with Cybermotion)

    Blender imports and exports Wavefront obj models that Construct can use.

  • Example of a 3D Object used to create a rotating tunnel, and player character with platform behaviour.

    <img src="http://dl.dropbox.com/u/22173473/tunnel1.png" border="0">

    tunnel

    Pretty useless but could be improved, and used within a game?

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