Haha! Well I don't mind editing the snout again - that's easy to do and won't require changing the movement. Maybe I need more contrast there - brighter snout and dark nostrils, so that it's clearly a snout and not a nose.
The main problem that I see is the head and neck. Boars have a more thick head and almost no defined neck. The body and head forms a solid block from snout to tail. Your's on the other hand is very segmented around the neck and on the back. Also the front leg seems a little detached because of the light on the top, while in real life it normally looks more linked to the neck.
I made a quick edit to show you what I mean:
<img src="https://dl.dropbox.com/u/7871870/random/prr-boar-01.gif" border="0" />
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Holy crap, that does look much better. I used the lighting on the front leg to add some more contrast, since his body appeared as a brown block at a glance without it. I might try toning it down and focusing on shadows instead of light for the contrast though.
I'm also not sure I need to change it. Altering the core body will require a lot of reworking and re-animating, and I'm already pushed for time as it is. But I can certainly see the benefit in "beefing" him up, especially for his head, and will certainly apply these changes towards the end of the project if I have the time. Likely after the demo is completed.
Thanks for the illustration though, Animmaniac. That image speaks a thousand words, and has certainly taught me a lesson <img src="smileys/smiley17.gif" border="0" align="middle" /> If the boar was the main character instead of a mid-range enemy I would apply these changes in a heartbeat!