[quote:t5f837yu]Construct most certainly does support mp3s. Use the "play music" action to do so. One look at the Xaudio wiki page clarifies which formats are supported.
[quote:t5f837yu]XAudio2 has two main ways of playing sounds: as music (actions under the music category), or on one of several channels (actions under all other categories). Music can only play one thing at a time, like the game's music track. There are lots of channels, however, and these can be used to play lots of sound effects simultaneously.
so i cant use mp3 as file format for SFX.
Do you have specified the correct path to your sound file? It should be apppath&"filename.xyz" if the sound file is in the same directory as the cap file.
fixed that. aparently ive been missing the wav when having the ogg. thank you
but that still does not fixes the main issue: the sound quality. wav sounds as bad as ogg. its okey for about 1 second then it goes crazy.
maybe the event is responsible?
because i have attached the sound to an constant action. literaly to the moving. so every time my object moves a SFX is constantly playing untill he stopes.