How do I, set AI at different bullet speed? C2

  • Hi Community,

    I'm trying to create a zombie chase game. My Zombies spawn randomly on layout; however, I'm trying to get them to all have their own bullet speed.

    -----------------------------------------------------------------------------

    On start of layout>

    Repeat 10 times | System:Create Object:Zombie on layer1 at (floor(random(0, 100)), floor(random(0, 100))

    Zombie has LineOfSight to Player | Set angle towards (player.x, Player.y)

    Zombie Set Bullet speed to 40

    -----------------------------------------------------------------------------

    I think the issue might be, they have line-of-sight. When they spot the player, they increase speed.. but they all chase at the same speed. How do I get them to have have their own speed?

    So I tried an Instance var on the zombie

    speed=10

    Then altered the LoS

    Zombie has LineOfSight to Player | Set angle towards (player.x, Player.y)

    Zombie Set speed to floor(random(10, 30))

    Zombie |Set Bullet speed to zombie.speed

    but this seems to alternate, not what I want.

    Thanks again,

    Roberto

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  • I think I sussed it out.

    Zombie has LineOfSight to Player | Set angle towards (player.x, Player.y)

    Zombie |Set Bullet speed to zombie.speed

    System | Trigger Once

    | Zombie Set speed to floor(random(10, 30))

  • I think I sussed it out.

    Zombie has LineOfSight to Player | Set angle towards (player.x, Player.y)

    Zombie |Set Bullet speed to zombie.speed

    System | Trigger Once

    | Zombie Set speed to floor(random(10, 30))

    you should set the zombie speed before you use it like this

    C:>Zombie has LineOfSight to Player

    |A:> Set angle towards (player.x, Player.y)

    Sub C:> System | Trigger Once

    |A:> Zombie Set speed to floor(random(10, 30))

    |A:> Zombie |Set Bullet speed to zombie.speed

  • Thanks GeorgeZaharia

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