Can Construct increase the file limit?

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  • We can theoretically increase arcade upload size to 200mb, but I think 100mb is enough for now. 200mb for a game delivered via browser is pretty heavy and I don't think many casual users will be expecting such heavy loads (remember people might be on networks with metered bandwidth).

    What do you mean metered bandwidth?

  • > Can u help me? I did send a forum link before for trying to make working long arrows. I've been waiting for someone to help me, but I have gotten no response yet

    I am not sure what you mean by working long arrows

    Please post a new topic under How Do I. That asks for help and explains what you mean by long arrows. I will take a look at it.

    Long Arrows or just long Notes

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  • We can theoretically increase arcade upload size to 200mb, but I think 100mb is enough for now. 200mb for a game delivered via browser is pretty heavy and I don't think many casual users will be expecting such heavy loads (remember people might be on networks with metered bandwidth).

    With some explanation, I do understand. Thanks

  • create a sprite that looks like the long arrow tail.

    Move the Origin to the Center of the top of the sprite.

    When you need a long arrow.

    You will Create - Normal Arrow

    Create - Long arrow tail.

    Set the length of long arrow.

    You will need to make the arrow move with the arrow head.

    Once the arrow head is destroyed you will start reducing the length of the long arrow tail at the same speed it was moving.

    Once length is less >= 0 destroy it.

  • create a sprite that looks like the long arrow tail.

    Move the Origin to the Center of the top of the sprite.

    When you need a long arrow.

    You will Create - Normal Arrow

    Create - Long arrow tail.

    Set the length of long arrow.

    You will need to make the arrow move with the arrow head.

    Once the arrow head is destroyed you will start reducing the length of the long arrow tail at the same speed it was moving.

    Once length is less >= 0 destroy it.

    Can I use a pin Behavior to attach the tail to the arrow

  • > create a sprite that looks like the long arrow tail.

    > Move the Origin to the Center of the top of the sprite.

    > When you need a long arrow.

    > You will Create - Normal Arrow

    > Create - Long arrow tail.

    > Set the length of long arrow.

    >

    > You will need to make the arrow move with the arrow head.

    > Once the arrow head is destroyed you will start reducing the length of the long arrow tail at the same speed it was moving.

    >

    > Once length is less >= 0 destroy it.

    Can I use a pin Behavior to attach the tail to the arrow

    And how much length do I reduced?

  • The same amount of distance your moving all of your arrows at

  • Can I use a pin Behavior to attach the tail to the arrow

    Just make sure you dont destroy the pinned object when you destroy the Arrow

    or if you move the arrow

    unpin the tail first

  • > Can I use a pin Behavior to attach the tail to the arrow

    Just make sure you dont destroy the pinned object when you destroy the Arrow

    or if you move the arrow

    unpin the tail first

    K. Thanks

  • The same amount of distance your moving all of your arrows at

    How can I decreased the tail of the arrow while key is still being pressed?

  • > create a sprite that looks like the long arrow tail.

    > Move the Origin to the Center of the top of the sprite.

    > When you need a long arrow.

    > You will Create - Normal Arrow

    > Create - Long arrow tail.

    > Set the length of long arrow.

    >

    > You will need to make the arrow move with the arrow head.

    > Once the arrow head is destroyed you will start reducing the length of the long arrow tail at the same speed it was moving.

    >

    > Once length is less >= 0 destroy it.

    Can I use a pin Behavior to attach the tail to the arrow

    Yesterday, I tried to get it working, but your instructions was unclear

  • I guess this thread is about rhythm games now lol.

    DigimonFuzion10 Are you new to making games? I think there are bigger challenges ahead beyond the initial "creating arrows with tails". For example, if you have a 4 minute song, then you probably don't want to have your entire chart loaded at once, because you might have 1000+ arrow and tail objects existing at once, all moving, all being checked for keypresses. This might make your fps drop below 60fps on lower end computers.

    I'd recommend using an "array" to store all your arrow data, but arrays might be a challenging thing to learn about if you're new to making games, but I highly recommend learning about them - you could read the Construct documentation about arrays here. Arrays can store data and are good for lists of objects (a rhythm game is basically a list of arrow timecodes, how long the tails are, what arrow key it is. An Array can store all of this information). You could then use the array to detect when to spawn arrows in, so that you only have about 5 arrows existing at any given time. This means you have much more room for performance, like having FNF characters in the background and more effects and stuff.

    I suppose you're only having a bit of fun though, as you are making a FNF fangame - But if you find that you LOVE making games and you want to improve your rhythm game in the future, then consider learning about arrays!

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