Disruptive Selection - Devlog (Platform shooter)

  • I had already quite a bit of fun with this so I thought to share this.

    <font size="6">WARNING: Contains graphic violence and gore</font>

    Last update 12/03/2013

    Download latest test

    Or quickly try

    On web

    Plan is to make it something similar feeling as classic FPS games like Doom and Blood.

    [TUBE]http://youtu.be/F7TvQOQaAy4[/TUBE]

    [TUBE]http://youtu.be/Xfx_8h1056A[/TUBE]

    <img src="https://dl.dropboxusercontent.com/u/104893773/pic1.jpg" border="0">

    Now with blood

    <img src="https://dl.dropboxusercontent.com/u/104893773/ds4.jpg" border="0">

    Controls:

    A,D = move

    S = crouch

    Space = jump

    Left mouse = shoot

    Right mouse = alternative shoot (Pistol and grenade launcher)

    R = reload

    K = restart level (reload level)

    Middle mouse = Interact (buttons)

    F5 = Quik save

    F8 = Quik load (there seems to be memory leak of some sort. Not recommended, also makes all textures 32x32)

    O = kill all enemies

    F1 = access editor

    weapons:

    1 = Pistol

    2 = Shotgun

    3 = Machine gun

    4 = Grenade launcher

    5 = Bazooka

    Editor:

    W,A,S,D = move camera

    E = bring to front

    R = bring to back

    Right mouse = move and resize

    Left mouse = select

    mouse wheel = zoom

    Delete = delete selections

    Control + Left click + drag = copy selected

    Control + Right click = multi select

    F1 = back to game

    (On the final game you can bind keys)

    More to come...

  • Wow, you put a lot of work into this!

    Nice job :)

  • First enemy graphics

    <img src="https://dl.dropboxusercontent.com/u/104893773/pic2.jpg" border="0" />

  • Mostly working on level editor right now, but I posted small new faster gameplay update.

    If you want to try it is on first post only on "On web"

  • hey can you help me pliz with the ragdoll physics, can you make example,

    good game =)

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  • carandmermor, It's actually quite easy just a bit tedious to set everything to all parts. First I create all the ragdoll parts then set angle, disable collision with all other ragdoll parts, set velocity from platform behavior and make joints like this.

    <img src="https://dl.dropboxusercontent.com/u/104893773/ragdoll%20joints.jpg" border="0" />

    And just play around with physics settings :)

  • Wow awesome work so far! :D

  • Thanks! Hopefully I can attach those hands a bit better when the new version of Spriter is released :)

  • carandmermor, It's actually quite easy just a bit tedious to set everything to all parts. First I create all the ragdoll parts then set angle, disable collision with all other ragdoll parts, set velocity from platform behavior and make joints like this.

    <img src="https://dl.dropboxusercontent.com/u/104893773/ragdoll%20joints.jpg" border="0" />

    And just play around with physics settings :)

    thank you men

    Im making a game with construct 2 and spriter and I wana make the deads with ragdoll <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Some editor progress.

    <img src="https://dl.dropboxusercontent.com/u/104893773/editor1.jpg" border="0" />

    Textures are just for testing and not final.

    <img src="https://dl.dropboxusercontent.com/u/104893773/editor2.jpg" border="0" />

    Working motion sensor door.

  • Really unique project:)

    like the rag doll stuff a lot

  • Actually I started to think about mod support possibility. When Spriter supports external files it would be something interesting to see what is possible <img src="smileys/smiley3.gif" border="0" align="middle" />

  • Very interesting work! If you've got the time please me in your next update so I don't miss out :D

  • E Bear, roger. I could maybe post really crude version with the editor this weekend, but in some point I have to leave it out because it was intended full version feature <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Editor is still quite basic on what you can do with it and will probably not be included in future test releases in here. But if you are interested you can test that out.

    Notes! Specially resizing is quite clunky at the moment and for some reason you cannot load same level 2 times a row.

    Access editor with F1

    Download link on first post.

    <img src="https://dl.dropboxusercontent.com/u/104893773/ds4.jpg" border="0" />

    Textures are just to quicly test the system.

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