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— Are you using physics or platform behavior? Particularly in regards to your arching weapons and the boss head bounce...
BluePhaze There are no physics in the game. Most things use the platform, bullet, or custom (event-based) behaviors.
First video from my game The Next Penelope : ) ( Just made a thread with more infos )
First video from my game The Next Penelope : )
( Just made a thread with more infos )
This looks so good.
Here is a cutscene from the upcoming "Grave Prosperity: Redux"
[TUBE]http://www.youtube.com/watch?v=AuIgf95M5Fg[/TUBE]
Ometheu is that a sperm finding it's way to egg cell?
Here is a cutscene from the upcoming "Grave Prosperity: Redux" [TUBE]http://www.youtube.com/watch?v=AuIgf95M5Fg[/TUBE]
Very cool, Looks scary
Ram&bit , starting...
youtube.com/watch
Windwalker
yeah, pretty much
Amazing
Ram&bit , starting... Subscribe to Construct videos now <img src="{SMILIES_PATH}/icon_e_ugeek.gif" alt=":ugeek:" title="Uber Geek">
<img src="{SMILIES_PATH}/icon_e_ugeek.gif" alt=":ugeek:" title="Uber Geek">
I like the way the enemy head pops when they die. I would like to see more flash when it comes to fx.
Can somebody pin this topic.
Couple of early videos of Astro Defence,My latest game, I have made some optimizations and graphic updates since...
Videos are game running in chrome
http://youtu.be/6RjzIewfduM
also a load test video...
http://youtu.be/izJQ63ubNeg
Couple of early videos of Astro Defence,My latest game, I have made some optimizations and graphic updates since... Videos are game running in chrome http://youtu.be/6RjzIewfduM also a load test video... http://youtu.be/izJQ63ubNeg
Looks very nice <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
Looks good indeed <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
For the parallax, do you use parallax layers or custom code on objects ?