Quick question! I want to have a thing in my platformer that when the player lands on a particular surface it launches him violently away. I've got the effect I want working already by temporarily deactivating the controls for 0.5 seconds, simulating control for the opposite direction the player is facing, and setting Vector Y to -1000. Great! The player lands on it and is sent flying upwards.
What I'd like to know is, is there a way to change the speed at which the player is launched away? At the moment it is basically at the speed of a regular jump except super high, and tinkering with the options (setting platform behavior speed and jump strength etc) I can't quite get it exactly right. I want the player to get launched super-fast, as though out of a cannon. Can I do this with Vector Y, and if so how?