Place the picture in order Game

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An educational game for counting pictures. An easy to use template for developers to build larger games

    Follow this link as thread continued there.

    The example there should steer you in right direction.



    Haven't had a chance to download your Capx yet and take a look as have had my head in this one

    Feel free to have a route around, but I do need to comment it out a bit more

    Thanks Plinkie and Dutoit - am really getting into this now thanks to the earlier help you gave me :-)

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  • This was an earlier attempt - covers the logic that Plinkie describes

    Basically you select a number at the top and drag it over the numbers at the bottom - if there is a space it snaps, if it is occupied it sends the occupying number back to where it started and then takes the place

  • Hey Thanks sainsy &DUTOIT :)

    Iv tried out quit a few things.

    You can now snap to an object and snap out of it. (I couldn't before)

    BUT When I overlap a card with another they still stick underneath each other.

    Any suggestions to make them not stick but still allow them to overlap ?


  • damn timeout, lost my post ...


    create variables for the sprites

    "start_X", "start_Y",

    then, make an action "if there are more than 2 correct sprites on spot A"

    return bottom sprite to start_X, start_Y

    you could also create a third variable "am I on bottom?"

    to let the sprite know if it will be the one returning to starting spot.


    Sorry couldn't open Capx - u r using v148, i just tried downloading the beta and my anti-virus is kicking it out :-(

    So without seeing the Capx I'm kinda shooting in the dark - out of interest are u using families. I got round the problem u describe by having the card, and then the same card in a family. U can then detect event where card is touching card family and create actions against each one (so card snaps to new position, card family returns to original place).

    I will have a better look when i have sorted the antivirus thing out

  • Thanks sainsy ghost DUTOIT

    I worked it out! :D

    The cards now don't stick under each other when they overlap. I lerped the green card so it smoothly snaps back when you let go. Take a look, it might be of some use. It feels good


    I was wondering whether anyone knows how to make a grid in a way you can overlap cards (as if they have been dealt out)

    <img src="" border="0">

    I don't want the cards to cover up each other if they are in the same slot. I tried overlapping the grid but the cards don't follow suit. (excuse the pun)

  • maybe using z-order, i think there's already a capx on the arcade about this.

  • I haven't installed latest beta, but agree with ghost, z-order is probably best latest card being on top

  • Great stuff guys, thanks for pointing me in the right direction!

    Z Order Capx

  • Hi

    I'm really stuck on how to make an 'empty' slot.

    I basically want the player to put a Blue card in a slot. Once the card fills that slot to '1' no more cards can be placed there. If a second card is placed on top of that 'full' slot the card should automatically snap to an empty slot. How can I pick an empty slot instance? I tried comparing an instance variable to pick any slot below 1 (empty) but it glitches. :)



    I have created the following functionality. Hopefully this is helpful, I thought this would work better than choosing a random empty slot. If you definitely want it to choose the nearest empty slot then I can help set up some logic but it's late now : P

    • On drop, card goes to a slot if overlapping

       - if slot is full then card will go to original starting position

       - if slot is empty then card will be placed in slot



    Please review my earlier Capx - it does exactly this

  • sainsy Oh yes, thanks. I reviewed it again. Im going to keep it simple. I'll go through Kittiewan's tutorial once more.

    , thanks that's almost what I was trying to achieve. Im going to stick to this logic. But there's Just one bug bear; sometimes the empty slot repels a card. It's an intermittent problem happening roughly 1 in 4 goes (I refresh game after a go), other times all cards snap in place.

    Iv also learnt how to make a menu slide in like an Angry Birds win screen if you need it, its in this Capx


    Thinking about the process I went through - you may also want to consider how the objects detect the overlap.

    I went through hell because the empty slots were close together, and it would sometimes snap to the wrong slot if it was overlapping two slots. I got round this by changing the hot spot are (bottom icon on left in picture editor) so that the hotspot is just a vertical sliver down the centre of the sprite. Took a bit of trial and error but works just fine.

    Might save you a couple of days head-banging further down the line

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