Seems simple I know but I'd class myself as someone with a bit of experience.
I'm making a game, I recently tried to add gamepad support. Having never done so it's been a bit of an uphill struggle, but I thought I was making solid progress.
However the "has gamepads" condition doesn't seem to be working at all. Maybe it's my laptop, maybe it's my programming, or maybe it's a bug in Construct 2. If someone else could confirm I have/haven't done something wrong I'd appreciate it.
The event sheets are a bit of a mess, but here's the capx: https://www.dropbox.com/s/m109sytmaje5x ... .capx?dl=0
The easiest places to see what I'm talking about are:
Controls_Enabled = 0 means Mouse & Keyboard, Controls_Enabled = 1 means Gamepad
Event Sheet_Options line35 This to me would suggest you can only activate gamepad control if there was a gamepad connected but that's not the case.
Similarly, Event Sheet_Tutorial (Mouse) line 3 should switch controls from gamepad back to mouse if no gamepad is connected, again this isn't true.
There's also the exact same situation in Event Sheet_World 1 but that's a lot more messy.
Thanks for your help!
EDIT: To demonstrate, here's a link to the game: https://levelupjordan.itch.io/secret?se ... 3GwjkNCj2s
If you enable gamepad in options when there isn't a connected gamepad you will see the behaviour I'm referring to when you are in control of the character.