Is there an event before "On load layout" that i can use to pre-load objects that take a lot of resource?
I am using AdMob and during loading ad, the game is very slow and doing dt trick doesn't help (the game still lags and there are times when the screen just freezes).
Because this only happens during ad load, if i could say
- (in some event) load ad
- tell construct that it is ready and it should trigger On Load Layout
if there is no such thing, i will have to add a global variable and all conditions will have to check for it before doing things, but i think there has to be some event beore "On Load Layout" and i just don't know about it.