Here's the capx: https://dl.dropboxusercontent.com/u/280 ... test5.capx
Here's the exported game:
https://dl.dropboxusercontent.com/u/280 ... index.html
OK I know it's the usual problem:
* pixelart game,
* ultra small resolution 128x96
* pixel rounding on (because I don't like sub-pixels showing whenever enemies are trying to find their footing on platforms).
I've set fullscreen to letterbox integer, so you can see for yourselves. Just run the game and resize the window.
When the game window is 640x480 or less, beautiful, smooth movement. Yes, it's 1 pixel at a time, but that's what's intended.
When you resize the game window to be more than 640x480, or even worse Fullscreen, there's a ton of jerking which doesn't feel like 1 pixel at a time. It feels like the screen is tearing as well. In any case, it's suddenly not at all smooth, and it happens just a few pixels above 640x480.
Can anyone help, this issue makes me want to seriously quit trying pixelart games on C2.
Is it a timedelta thing? Is it a mistake on my part? I'm just using the standard platform movement.
Is it a monitor thing? I'm noticing my second (older, crappier) monitor is almost unaffected, on chrome! Both my monitors are affected on nw.js.
However both my monitors can play, for example, a mame-emulated version of Rainbow Islands with perfect full-scale frame rate and no jerking.
@Ashley I wish there was a way for Construct 2 to work in a mode that emulates an older processor chip, with a specific frame rate, and adjusts everything so that it looks good on modern monitors.
thanks to anyone who takes the time, it means a lot to me.