Hmm I just checked it and my capx does all it says it does.. correctly.
It allows the player sprite to move back, forth and jump via arrow keys. If you press 1 it triggers a punch, if you press 2 it triggers a kick, if you press 3 four times within one second it triggers a super punch and, if you press 4 four times within one second it triggers a super kick.
The on start of layout event simply sets the sprites frames to 0. I did not put animations in the example, I simply had it change frame to the sprite to represent the triggered change where you would add in an animations trigger..
I followed your initial request of [quote:i9wjb5zo]so if you press 1 1 1 1 within one second
If the user only presses 1 for all moves... Its basically the same principle you just have to create an event that decides when to fire off the correct attack.. just much more complex.