So coming from a web dev background, I'd simply load any external JSON with server side code, as the server would be essential to displaying the content anyway.
With a mobile game though, it seems overkill to have to rely on the game calling both the proxy server and the content provider to retrieve the content. I can't request straight from the content provider because of same-origin policy.
I hear the term JSONP thrown around to bypass this. Would that be a viable solution for a Construct 2 game, or would I just run into more mobile issues?