"The dilemma being that I have a very artistic brain and no matter how much you explain coding and scripting to me, I will never get it, so I decided to use a simple ready editor."
If you want to write a real game in C2, you will need to understand scripting and coding. Even though it uses event sheets you will still end up using functions, static variables with local scope etc. So C2 isn't going to solve your basic dilemma--which is you say you can't code.
I suggest you see what you can do with RPG maker ACE--you should be able to get some kind of game out of that since it is mostly just a database.
I 100% agree with this post.
However, if you're anything like me (I too couldn't comprehend programming 2-3 years ago), you will pick up on the logic and you'll begin to understand programming. You may be able to create a small game without programming knowledge, but as I found out the hard way, even if you manage to string together some events, it will not perform well unless you've optimized and used proper techniques for optimizing. Just keep that in mind.
To the Original Poster: Construct 2, hands down, has the best interface and method of programming a small 2D style game. Having tried Stencyl, Game Maker, and CTF 2.5, I can safely say that C2 is the most intuitive. However, there is a caveat. As you mentioned, it exports to HTML5 only, and while some others have already mentioned that you can use what we call "Wrappers" to make that export seem like a downloadable game or app on the phone, you'll want to keep in mind that these things are created by third party companies and are handled by the as well. If you have any issues with these third parties (And my understanding is that there are a LOT of issues), you're at their mercy.
For this reason, I can't really recommend C2 for what you described.
It really is a shame because to me, native exporters are all C2 is really missing to completely dominate their competition. HTML5 feels like a very limited export right now, which is ironic since it's supposed to be so flexible. After I finish my current game, I'll be seeking an alternate game engine to suit my export needs.