View a comprehensive history of all the new Javascript scripting feature updates and changes Construct 3 since the first release.

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TypeScript: add missing definition for ConstructLoadCompleteEvent
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TypeScript: add missing definition for ConstructLoadCompleteEvent
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Add IMouseObjectType APIs for pointer lock
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Add script interface for Gamepad plugin
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Add Tween behavior APIs for three property tweens (for 3D)
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Update various TypeScript definitions
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Add IRuntime events "savecomplete", "loadcomplete"
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Remove "esModuleInterop" from tsconfig.json as it is deprecated
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Add IRuntime methods saveToSlot(), loadFromSlot(), saveToJSONString(), loadFromJSONString()
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Add 'copyFromOldMesh' parameter to IWorldInstance createMesh()
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Fix TypeScript syntax in generated layers.d.ts
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3D model: support single strings in 'mesh' parameter of loadModel() (regression r477)
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IBulletBehaviorInstance: add methods set/getVector(), set/getGravityVector()
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TypeScript: fix possible incorrect error when adding script action
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Allow accessing effects by name for instances, layers and layouts
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3D model: APIs to access quaternion for rotation
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3D model: APIs to manage animation looping
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Fix some TypeScript definitions