Les versions Beta ne sont pas autant testées que les versions Stables

Les versions Beta ne sont pas autant testées que les versions Stables

New demo game; scripting updates; bug fixes

05 May, 2026 ()

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Notes

We've now reached the point of the release cycle where we focus on bug fixes and reliability while we work towards a stable release, which all being well should be out in the next few weeks. Accordingly this release focuses on maintenance. There are some updates for the savegames feature, particularly for integration with scripting; some updates for Gamepad; a few TypeScript updates; and a few bug fixes. We also have a great new demo game Breach which lets you play as a hacker taking over networks, making good use of a 3D style. Happy testing!

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Exécuter r484

Changelog iconNouveaux ajouts

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New demo game 'Breach'
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Gamepad: support GameInput on Windows ARM64

Changelog iconChangements

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Gamepad: update GameInput to v3.3.195
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System: make savegame-related actions asynchronous

Changelog iconCorrections de bug

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3D editor: possible crash changing layer draw order
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3D model: runtime crash using the Tween behaviour
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Editor: fix balloon tip positioning when targeting elements outside the viewport
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Mobile adverts: runtime not resuming after showing a rewarded ad

Changelog iconScripting updates

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Add script interface for Gamepad plugin
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Add Tween behavior APIs for three property tweens (for 3D)
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Update various TypeScript definitions
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Add IRuntime events "savecomplete", "loadcomplete"
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Remove "esModuleInterop" from tsconfig.json as it is deprecated
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Add IRuntime methods saveToSlot(), loadFromSlot(), saveToJSONString(), loadFromJSONString()

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  • Scripting api and ts-defs updates are always appreciated!

  • Has everyone who’s leaving comments tested the beta? I checked it, and when I launch the test, the project isn’t visible — the sprites disappear. Or is this only happening to me?

  • Hey team, thanks for all the recent improvements.

    For the last few versions, when I open a project, 3D models with multiple meshes are loading with only one mesh visible.

    To fix it, I have to select the model, deselect all meshes, and then select them again so they display correctly.

    Just wanted to report it in case it’s a bug.

    • Maybe we are having this issue too - it's not just you, we have just haven't got around to reporting it, because we haven't been able to reproduce it in an example project.

      For us, the first time the project is previewed after opening, models look messed up, with meshes in the wrong order, hidden or with missing textures. Like you say, it can actually be resolved by changing any property that affects the renderer back and forth. This has to be done every time the project is opened. We've started flipping the layout 3D mode between orthographic and perspective which fixes it because this is quick and easy. Strangely if you export the project while in the broken state (before flipping the setting to fix the renderer) it has the broken models issue even in exported games. Any ideas on how we can reproduce to report?

      • [-] [+]
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      • DiegoM's avatar
      • DiegoM
      • Construct Team Construct 3 Developer
      • 1 points
      • (0 children)

      Please file an issue in our tracker.

      github.com/Scirra/Construct-bugs/issues

      Try to follow all the guidelines. We usually do our best to fix issues, but it is also usually much faster if you provide as much information as you can. Thank you.

  • This update looks great!!! It seems very stable

  • Thanks for making save game actions async! That gave me some grief on my last project and that should help clean things up!

  • First?