View a comprehensive history of all the new Javascript scripting feature updates and changes Construct 3 since the first release.

Not favoritedFavorited Favorited 7 favoris
Add IWorldInstance.isOnScreen()
Not favoritedFavorited Favorited 6 favoris
Add ISpriteObjectType with APIs to access to animations/frames
Not favoritedFavorited Favorited 5 favoris
Add ITimelineControllerObjectType
Not favoritedFavorited Favorited 5 favoris
Add IRuntime.timelineController
Not favoritedFavorited Favorited 5 favoris
Add ITimelineStateBase class from which ITimelineState and ITweenState derive
Not favoritedFavorited Favorited 6 favoris
Allow specifying tween tags by an array of strings
Not favoritedFavorited Favorited 5 favoris
Replace IRuntime properties 'minimumFramerate'/'maximumFramerate' with 'maxDt'/'minDt'
Not favoritedFavorited Favorited 5 favoris
Add IRuntime properties 'framesPerSecond', 'ticksPerSecond'; deprecate 'fps'
Not favoritedFavorited Favorited 5 favoris
Add IRuntime properties framerateMode, minFramerate, maxFramerate
Not favoritedFavorited Favorited 8 favoris
Add IShadowLightInstance.lightX/Y
Not favoritedFavorited Favorited 8 favoris
Add ITimerBehaviorInstance.setAllTimersPaused()
Not favoritedFavorited Favorited 8 favoris
TypeScript: fix type definition of IWorldInstance.effects
Not favoritedFavorited Favorited 8 favoris
Add I3DCameraObjectType.rotateCamera()
Not favoritedFavorited Favorited 6 favoris
Fix error using I3DShapeInstance.shape getter
Not favoritedFavorited Favorited 5 favoris
Add ISpriteInstance.animationFrameTag
Not favoritedFavorited Favorited 5 favoris
Add IAnimationFrame.tag
Not favoritedFavorited Favorited 1 favoris
Add IPhysicsBehaviorInstance.isAwake
Not favoritedFavorited Favorited 9 favoris
Add I3DCameraObjectType.getLookVector()
Not favoritedFavorited Favorited 2 favoris
Add async method ISVGPictureInstance.setSvgUrl()
Not favoritedFavorited Favorited 3 favoris
Ensure runtime mousedown/mouseup events fire same as in DOM for simultaneous presses
Not favoritedFavorited Favorited 9 favoris
Move setCollisionCellSize() method to ICollisionEngine
Not favoritedFavorited Favorited 12 favoris
Add ICollisionEngine interface at runtime.collisions with new methods including getCollisionCandidates()
Not favoritedFavorited Favorited 4 favoris
Fix possible error destroying instance in "destroy" event
Not favoritedFavorited Favorited 3 favoris
Fix ILayer.isHTMLElementsLayer setter not working
Not favoritedFavorited Favorited 5 favoris
Add IPhysicsBehaviorInstance.teleport()
Not favoritedFavorited Favorited 8 favoris
Add IRuntime.setCollisionCellSize()
Not favoritedFavorited Favorited 5 favoris
Add ILayer.isHTMLElementsLayer
Not favoritedFavorited Favorited 5 favoris
Add 'isConvex' parameter to IDrawingCanvasInstance.fillPoly()
Not favoritedFavorited Favorited 1 favoris
Update 'Ghost shooter code' example to use InstanceType for subclassing
Not favoritedFavorited Favorited 3 favoris
ILayout addLayer()/moveLayer() insertBy parameter did not allow null
Not favoritedFavorited Favorited 3 favoris
Drawing Canvas loadImagePixelData() upside-down in WebGPU
Not favoritedFavorited Favorited 3 favoris
TypeScript: fix a couple more definitions
Not favoritedFavorited Favorited 2 favoris
WebView2: polyfill window.moveTo/window.resizeTo
Not favoritedFavorited Favorited 3 favoris
Fix some more TypeScript definitions
Not favoritedFavorited Favorited 1 favoris
Removing layers did not always immediately update instance lists
Not favoritedFavorited Favorited 4 favoris
TypeScript: add type definitions for events (via addEventListener)
Not favoritedFavorited Favorited 4 favoris
TypeScript: make IBehaviorInstance generic to propagate correct types
Not favoritedFavorited Favorited 4 favoris
TypeScript: fix various type definitions
Not favoritedFavorited Favorited 4 favoris
TypeScript: update tsconfig.json to preserve imports in importsForEvents.js