Voir un historique complet de toutes les améliorations de performance dans Construct 3 depuis la première parution.

Not favoritedFavorited Favorited 7 favoris
Layout View: fix unnecessary constant redrawing while holding some keyboard keys down
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3D models: improve performance drawing individual meshes
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3D models: improve performance of animated models
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Fix invisible Text objects sometimes needlessly releasing then recreating their texture (regression)
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Significantly improve performance changing max spritesheet size or downscaling quality in large projects
Not favoritedFavorited Favorited 17 favoris
Further optimize general editor memory usage
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Improve Layout View rendering performance
Not favoritedFavorited Favorited 11 favoris
Further optimize regularly updating Text objects, particularly with WebGPU
Not favoritedFavorited Favorited 13 favoris
Significantly improve mesh distortion rendering performance, particularly with large, static meshes
Not favoritedFavorited Favorited 8 favoris
Improve frame scheduling with framerate mode 'Unlimited (full frames)'
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Reduce general editor memory usage
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Reduce editor memory usage by avoiding fully loading tilemaps until their Layout View is opened
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Windows WebView2: improve video playback performance
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Project Bar: improve performance importing many files at once
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Optimize 'Has tags' condition performance when using a single tag
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Improve performance for regularly updating Text objects, particularly with WebGPU
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Text: optimize text layout performance when wrapping large amounts of text
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Text: improve performance when dynamically scaling Text objects in auto resolution mode
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Improve Text and Drawing Canvas drawing performance with WebGPU renderer
Not favoritedFavorited Favorited 14 favoris
Optimize mesh distortion rendering
Not favoritedFavorited Favorited 15 favoris
Significantly improve WebGL renderer performance with lots of objects with varying opacity/color
Not favoritedFavorited Favorited 14 favoris
Improve performance of drawMesh() method
Not favoritedFavorited Favorited 6 favoris
WebGPU: use f16 types internally where supported
Not favoritedFavorited Favorited 9 favoris
Optimize 3D rendering in WebGL (when EXT_conservative_depth supported)