Voir un historique complet de toutes les améliorations de performance dans Construct 3 depuis la première parution.

Not favoritedFavorited Favorited 14 favoris
Optimize mesh distortion rendering
Not favoritedFavorited Favorited 15 favoris
Significantly improve WebGL renderer performance with lots of objects with varying opacity/color
Not favoritedFavorited Favorited 14 favoris
Improve performance of drawMesh() method
Not favoritedFavorited Favorited 6 favoris
WebGPU: use f16 types internally where supported
Not favoritedFavorited Favorited 9 favoris
Optimize 3D rendering in WebGL (when EXT_conservative_depth supported)
Not favoritedFavorited Favorited 11 favoris
Use low priority for editor offline caching requests to try to avoid it delaying editor responsiveness
Not favoritedFavorited Favorited 14 favoris
Improve performance of Mouse/Touch object conditions with thousands of instances
Not favoritedFavorited Favorited 9 favoris
Improve spritesheet packing to generate two sheets in some cases where it would have generated three
Not favoritedFavorited Favorited 12 favoris
Optimize distance calculations (of particular benefit to 3D Shape)
Not favoritedFavorited Favorited 8 favoris
WebGPU: optimize fill rate when a single texture in use
Not favoritedFavorited Favorited 6 favoris
Windows WebView2: specify NvOptimusEnablement and AmdPowerXpressRequestHighPerformance in executable to enable high-performance GPU
Not favoritedFavorited Favorited 7 favoris
Animations editor: improve performance when the panes are resized
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Improve performance of script interfaces
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Further improve general event performance
Not favoritedFavorited Favorited 9 favoris
Reduce time for editor to finish saving for use offline
Not favoritedFavorited Favorited 18 favoris
Improve general event sheet performance (regression r390)
Not favoritedFavorited Favorited 14 favoris
Optimize efficiency of 'Pick children', 'Pick Nth child' and 'Pick parent' conditions when all children initially picked
Not favoritedFavorited Favorited 5 favoris
Move To: improve performance when using a timeline Bezier path with 'Set angle'