dop2000's Recent Forum Activity

  • Check out "Geometric Draw" example here:

    github.com/el3um4s/construct-demo

    It has a JS function that converts from hex to (r,g,b), then you can apply color using rgbex255() expression.

  • This idea already exists, you can vote for it:

    construct3.ideas.aha.io/ideas/C3-I-1249

    And here is my idea, about allowing to disable/enable tile collisions in runtime:

    construct3.ideas.aha.io/ideas/C3-I-1757

    I agree, the collision system for tilemaps needs improving. I am working on a game with a huge tilemap, with several thousands tiles. I'm wasting a lot of time editing collisions...

  • It should work. Make sure that Trigger Once is the second condition after "Not moving", in the same event.

    If this doesn't work, please post a screenshot of your events.

  • Simply add multiple "MoveTo position" actions and select 'add waypoint' in each. The sprite will continue moving from one waypoint to another without stopping.

  • Yeah, you need to find the function 'adsComplete' in the parent html or in the lib you are using, and insert this code into it:

    c2_callFunction("OnAdsComplete", []);
    

    Then create "OnAdsComplete" function in the event sheet.

  • runtime.globalVars.myglobalvar - for global variables

    localVars.myvariable - for local

    You should check out the Scripting sub-forum, there are tons of examples.

  • although I would want the button to continue turning if the mouse/touch drifted off the button.

    Thanks for the tip! Its an easy change, should be fixed now.

  • I am not claiming to have massive knowledge in the mobile publisher arena but I highly doubt that is the case

    No, it is, unfortunately. Big publishers in hyper-casual genre are pushing 3D, because these games are generally more profitable. The game doesn't necessarily need to work in 3D space, but it at least have to look 3D.

    So the new plugin is a great addition.

  • I'd like the knob to turn clockwise if I drag to the up, and anti clockwise if I drag to the down

    You mean like this?

    dropbox.com/s/b4v6f5vy69y0s6y/RotatingKnobs2.c3p

  • You can change the size of spritesheets, but it's not possible to switch it off completely.

    If for some reason you need image files to be separate, you can add them to the Files folder and load into each object on start of your game. But this may be a lot of work.

  • When you add new instances of an object, Construct copies everything from the first instance of this object in the project. So if your first instance of tilemap has some map drawn on it, then all other instances will be created with this map.

    You can simply erase all tiles. Select a large area, then switch to eraser tool and clear the whole tilemap.

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  • Make a reserve copy of this file, rename its extension to .zip

    Try to extract files from this zip, if the system tells you that the archive is corrupted, there's probably nothing you can do.

    If you are able to extract files, try opening the project again in C3, press F12 and check if there are any error messages in the console log.

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dop2000

Member since 26 May, 2016

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