Both Construct 2 and Construct 3 export Android and iOS apps using a technology called Cordova . This is a library that helps build and run mobile apps. Advance...
Construct 3 has its own mobile app build service, which can build your mobile apps for you. This feature is only available to subscribers . Here's how to get Co...
Support for exporting Universal Windows Platform (UWP) apps is deprecated and will be removed in a future release. Consider publishing to Windows with the Windo...
Most games have to work on different sized screens. This can be different size phone or tablet screens, resized browser windows, display resolutions, and so on....
There's been an update to this tutorial following the renaming of the Arcade. You can find the new version 'Publishing to the Construct Arcade' here! An easy wa...
As NW.Js support has been retired, use the Windows, macOS and Linux export options instead. For more details see: Exporting to Windows with the WebView2 wrapper...
It's always good to plan ahead when making a project, and determine when you'll need a family in advance. However it's easy to forget and end up with a large nu...
Often you'll develop a game with a keyboard and a mouse, but these days many devices have a touchscreen with neither a mouse nor a keyboard. If your game can on...
Construct allows you to import external files to your project. For more information, see the manual entry on Project Files . This tutorial covers some useful wo...
Construct 3 provides an easy way to make savegames . These allow your players to save the game , then come back later and load it from exactly where they left o...
Construct projects are based on HTML5, which makes them perfectly suited for web publishing. This guide includes some useful information to know when publishing...
A common request is to customise Construct 3's loading screen. This can be done by using a loader layout, which is a special layout shown while the project is s...
Member since 21 May, 2007
The official blog for all things Construct and Scirra run by our employees!
Wider technology issues from Ashley's perspective.